it will always be atleast 1 as dod is a teamplay mod With finer detail, but i believe it is required as well This turns on and off friendly fire (means you can hurt team mates) It is semi redundant as the mp_teamplay command can also control this Server Variables specific to dod (and some other multiplayer mods) NOTE: this also would let them do bad things if they are not trustworthy This is the remote console password, this allows a player to adjust the server in midgame, load a new map etc. This is the spectator password, usually only used if you allow spectators (non players) to join. Players can not enter if they don't know the password This is the server password, usually used for a private or locked clan match server.
Hostname is what you want your server to be called and appear as in gamespy
Hostname ' WW II Online Practice Server b1.1 (extra maps at /dodfiles)' Guide by Splatterpunks (from the official site)